Hello again gamers! Welcome to another “Treasure Chest”. Always remembering, this series is based on an ongoing series from Destructoid, “The Memory Card” by Chad Concelmo.
Again I want to thank: João Marcelo Beraldo, Rafael Martins, Gilliard Lopes, Luise Braunsperger and Heloísa Pintarelli!! Thank you all!!
The moment chosen for this episode is so strong that a whole game stood on it. To tell the truth it’s not only a moment but the main gameplay of Assassin’s Creed!
The Set-Up
Assassin’s Creed was developed by Ubisoft and was released in 2007 for the Playstation 3 and Xbox 360. A version for PC was made available in 2008. Being an early 360 game it took me a bit of time to play Assassin’s Creed since I bought my Xbox in 2009. But since it’s release I was sure that I would try it.
After a WTF moment where you are in a surreal ambient and you hear people talking on your head you wake up. You are in control of Desmond, a young mand that was captured by Abtergo Corporation.
The doctor in charge tells you about the Animus, a machine that can replay genetic memories of the user’s ancestors. In your case, they want to access the memories of Altair, an assassin that lived during the Third Crusade.
As you lie in the Animus you take control of Altair and relive his memories. In the very first mission you have to stop a man called Robert de Sablé. But, being so arrogant and convinced you fail and break the rules of your brotherhood.
The chief of the brotherhood demotes Altair and assign him nine targets, only by assassinating them he would regain his status and achieve redemption. The first target is Tamir, an arms dealer in the city of Damascus.
The way Altair travels through the city is simply amazing, he reacts to every thing on screen such as beams, ledges or ropes. The player has to explore every corner of the city and climb onto viewpoints to reveal missions used to investigate his target.
You do that to get enough information to pinpoint the target location and agenda. Unfortunately these missions are one of the worst aspects of AC, since there are only few types of missions and they are not based in fighting or the such,they get repetitive very fast. Available missions include: Pickpocketing, Eavesdropping and Interrogation.
After getting enough info, you have to go to the brotherhood headquarters show you plans to them and ask for authorization to execute it. After all this bureaucracy... the first assassination!
The Moment
Controlling Altair you go to the poor district of the city and reach an ornate courtyard. Tamir arrives in few moments and is arguing with one of his underlings.
The underling is trying to explain why he failed to comply with a large order of weapons that Tamir requested. After a poor choice of words from the poor man, Tamir spits on his face and slice and stab the man to death.
He then menaces the other merchants in the vicinity and set off to inspect other stands on the courtyard. In that moment Altair have the chance to execute him.
The player has some choices now, he can try to kill him without a fight (using the hidden blade to stab the mother fucker in the back) or draw a sword and fight him.
After the death of Tamir, the guards near the place sound the alarm and you have to run from them. Here comes the beauty of the game mechanic, you have a meter that shows how noticeable you are among the crowd. After the assassination your meter is red and pulsating!
You have to quickly break the line of sight of the guards and climb to the ceiling, go into a haystack or blend with the crowd to escape. This is no easy task, (it gets easier with practice) but hell it is FUN!
You’ll always remember your first kill. Watch the whole fight here.
The Impact
Well, here’s the thing... I described all Assassin’s Creed gameplay. The game can become repetitive very fast. The assassinations are not very different from one another, mostly changing the scenery and guards disposition but keeping the M.O. the same. “Approach from the shadows and stab him with the Hidden Blade”
But...don’t get me wrong...the game is good. The assassination and escape gameplay is so well done, so damn fun... that it’s worth all the downsides and keeps you playing for a long time. Just skip some of the repetitive missions and you’ll be fine.
Oh... a piece of advice... let the flags go... (unless you are a completionist freak like me... then...good luck!)

3 comentários:
Sandro,
Parabéns pelo texto!
Acho que Assassin’s Creed realmente foi um marco na época em que foi lançado (e lá se vão quase 5 anos...) e acho que merece o status de “clássico moderno”.
O problema de repetição foi resolvido no 2 e, por isso, considero AC2 um jogo bem melhor que o 1. Não joguei as outras versões, mas estou na expectativa do 3.
Outro momento muito memorável no AC é quando você sobe nas torres para ver a cidade e desbloquear o mapa. Aquele pulo é demais!
Bem verdade Marcello... o "Leap of Faith" eh marca registrada do jogo :D
Eu ainda tenho q jogar o Brotherhood e o Revelations...
O 3 parece animal!! To louco pra caçar bichos hahauhauhuah
Belo post, parabéns. Sou um grande fã de Assassin's Creed, que é uma das franquias que mais me chamou atenção nessa geração. Comecei a jogar com o AC2, que é excelente e apresentou um dos personagens mais carismáticos dos games, Ezio Auditore. As sequências Brotherhood e Revelations mostram a evolução da franquia, apesar de terem sido lançados em um espaço pequeno de tempo. Estou ansioso agora pelo terceiro, que me parece que irá trazer grandes mudanças, não só com novas locações, mas na jogabilidade.
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